Kelwyn the Great

 Kelwyn the Great, the Red Wizard of Chaos.


Kelwyn's origins are as mysterious as he is. He was once simply a nameless and faceless merchant NPC that a Dungeon Master created in order to sell needed magic items to PCs in a D&D game. He was utilized again and again, until somewhere along the line he gained sentience and realized that he was a fictional character in a roleplaying game. Thanks to his Chaotic Neutral nature, however, he was perfectly fine with this new awareness! As he grew in power he learned how to exist in more and more universes, and now he seems to exist in nearly any universe that magic exists in.

Kelwyn is from the dimension known as Da'ma, and as such he is Da'man. Racially he is of The Síoraí, although he appears to be perfectly human. He's 435 years old (although he has only actually existed for 24 years), 5'10" (177.8 cm) tall, 250lbs (113kg) in weight with gray muttonchops and short, graying hair. He prefers to wear various shades of red, but can be found wearing black as well.

Kelwyn carries a Staff of Dimensional Acumen (made of alligator wood), a Wand of Blast of Force, a ring of Luck's Folly, an Amulet of Xarvox, wears a Belt of Protection and is garbed in red robes (Vestments of Steadfast Spellcasting from the Planar Handbook. The wearer ignores the magic traits of a plane and casts his spells normally). He possesses multiple other types of wands, a Rod of Enervation (25 charges) and even owns the artifact known as Mystwalker. Despite his abundance of magic items, Kelwyn is a powerful spellcaster in his own right and as such is considered to be exceptionally dangerous by various authorities.

What isn't commonly known is that Kelwyn is friends with a large number of merchants at the Bazaar on Deeva, and thanks to various schemes he perpetuated in the past he is able to get significant sale prices on objects which he then resells for exorbitant prices on other magical dimensions. He has, however, sold magic items at reasonable prices to adventurers if he was fond of them or if they were assisting him in some way.

Kelwyn is known for having a fondness for members of the Sylvan race, and will go out of his way to present them with cute little baubles or coins. He will happily drop whatever he's doing in order to come to their defense, and the quickest way to get on his bad side (also known as DEAD) is to harm one of the fae in his presence or for news of the assault to get back to him. He is known to them as Cara Dearg (ka-ra deerg), which translates as Red Friend in the common language.

Kelwyn has decided to take over the Dimension of Jer (known only as Earth to the humans that live there), and has already established himself in several different locations. He's under the delusion (thanks to toying with chaotic energies from Limbo) that Jer is actually quite magical in nature, but that the magic is hidden within the songs of the dimension and that if he's able to one day discover the key to the magic that he will be able to tap into it and become even more powerful. His penchant for drinking rum to the point of mild intoxication (which he refers to as "being comfortable") hasn't helped him much in this endeavor either, but he has collected a decent library of sea shanties that he hopes to sell to any pirates that might be interested. He has a white rat for his familiar, and he speaks to it often (even to the point of getting into arguments).

(NOTE: Although Kelwyn has a full character sheet available, he doesn't want anyone to know what his stats and powers are so it won't be posted here.)