Arthamdir - Elf TN Rogue

Arthamdir loves history, ancient civilizations and discovering the lost secrets of the past. He dreams of one day opening his own museum of ancient arts and sciences, funded by his explorations into the depths of the realm. He has an intense hate for goblins, and will happily strike them down without thinking twice about it.







Male Elf, High Rog3: CR 3; Medium Humanoid (Elf); HD 3d6+3(Rogue); hp 18; Init +3; Spd 30; AC:15 (Flatfooted:12 Touch:13); Atk +3 base melee, +5 base ranged; +3 (1d6+1, Sword, short); +3 (1d4+1, Dagger); SQ: Immunity: Sleep Effects (Ex), Low-light Vision (Ex), +2 Saves vs. Enchantment Spells and Effects;
AL N; SV Fort +2, Ref +6, Will +1;
STR 13, DEX 16, CON 12, INT 14, WIS 10, CHA 10.

Skills: Appraise +3, Balance +7, Bluff +2, Climb +5, Decipher Script +4, Diplomacy +1, Disable Device +7, Disguise +1, Escape Artist +4, Forgery +3, Gather Information +5, Hide +7, Intimidate +1, Jump +5, Knowledge (History) +3, Knowledge (Local) +4, Listen +4, Move Silently +7, Open Lock +8, Search +10, Sense Motive +1, Sleight of Hand +4, Spot +4, Swim +2, Tumble +4, Use Magic Device +2, Use Rope +6.

Feats: Armor Proficiency: light, Danger Sense, Highly Inquisitive, Simple Weapon Proficiency.

Possessions:
Weapons: Dagger (2 gp); Sword, short (10 gp); Dagger (2 gp).
Armor: Leather (10 gp).
Goods: Coin: gp (38) (38 gp); Outfit - Spelunker`s (5 gp); Pouch, belt (1 gp); Backpack (2 gp); Rope, silk (50 ft.) (10 gp); Bedroll (1 sp); Coin: sp (23) (23 sp); Flint and steel (1 gp); Mess Kit (6 sp); Wineskin (full) (10 gp); Rations, Elven trail (3) (6 gp); Coin: pp (10) (10 pp).
Magic: Wondrous: Pilti's Picks (2,000 gp).


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