Connard Secousse - Human NE Jester


Connard Secousse is well and truly evil. He hides behind an amusing face and a witty comment, but everything he does carries a malevolent malice with it. He has no qualms about killing, and will happily do so as long as he won't get caught doing so.











Male Human Jester 3: CR 3; Medium Humanoid ; HD 3d6+3(Jester) ; hp 17; Init +2; Spd 30; AC:15 (Flatfooted:13 Touch:14); Atk +1 base melee, +3 base ranged; +2 (1d6, Jester`s Scepter, Masterwork); +1 (1d4, Dagger, Long);
AL NE; SV Fort +2, Ref +5, Will +3;
STR 10, DEX 15, CON 12, INT 12, WIS 14, CHA 14.

Skills: Balance +7, Bluff +5, Diplomacy +5, Disable Device +4, Disguise +4, Escape Artist +7, Forgery +4, Gather Information +5, Hide +5, Innuendo +5, Jump +5, Listen +5, Move Silently +5, Open Lock +3, Perform (Comedy) +7, Perform (Sing) +4, Search +2, Sense Motive +3, Sleight of Hand +3, Speak Language +1, Spot +3, Swim +1, Tumble +6, Use Magic Device +3, Use Rope +3.

Feats: Acrobatic, Agile, Armor Proficiency: light, Combat Reflexes, Simple Weapon Proficiency.

Possessions:
Weapons: Jester`s Scepter, Masterwork (308 gp); Dagger, Long (5 gp).
Goods: Coin: gp (49) (49 gp); Outfit - Jester`s (25 gp); Pouch, belt (1 gp); Coin: sp (20) (20 sp).
Magic: Ring: Armor +1 (1,000 gp); Wondrous: Bag of Tricks, Gray (900 gp); Wondrous: Fogstone (310 gp); Potion: Healing Potion, Light (50 gp); Potion: Healing Potion, Light (50 gp).


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