Florence Segal - Human TN Druid

Florence Segal is, in a word, feisty. While she may view the world primarily with neutrality, her sylvan friends have started to rub off on her to the point she occasionally acts chaotically. As a servant of The Mother she knows that this is acceptable so she doesn't worry about it. Her owl Ootre watches over her constantly, and alerts her at the first sign of trouble.







Female Human Drd3: CR 3; Medium Humanoid; HD 3d8+3 (Druid); hp 23; Init +2; Spd 30; AC:15 (Flatfooted:13 Touch:12); Atk +3 base melee, +4 base ranged; -1 (1d6+1, Sickle, Silvered); +4 (1d4+1, Sling); +3 (1d4+1, Dagger);
AL NG; SV Fort +4, Ref +3, Will +6;
STR 12, DEX 15, CON 13, INT 12, WIS 16, CHA 15.

Skills: Climb +1, Concentration +3, Diplomacy +4, Handle Animal +6, Heal +9, Knowledge (Nature) +8, Listen +5, Profession (Herbalist) +5, Ride +4, Speak Language +1, Spellcraft +4, Spot +5, Survival +13, Swim -1.

Feats: Armor Proficiency: light, Armor Proficiency: medium, Faerie Friend, Self-Sufficient, Shield Proficiency, Treefriend.

Spells Known (Drd 4/3/2): 0 -- Analyze Fertility, Animal Trick, Block the Seed, Create Water, Cure Minor Wounds, Darkseed, Dawn, Daze Animal, Detect Magic, Detect Poison, Detect Pregnancy, Fire Eyes, Flare, Guidance, Know Direction, Light, Mending, Merchant`s Friend, Preserve Organ, Purify Food and Drink, Read Magic, Resistance, Scarecrow, Virtue; 1st -- Beget Bogun, Camouflage, Charm Animal, Cure Light Wounds, Detect Animals or Plants, Detect Snares and Pits, Endure Elements, Entangle, Extract Drug, Faerie Fire, Goodberry, Hawkeye, Hide from Animals, Jump, Lion`s Charge, Longstrider, Magic Fang, Magic Stone, Obscuring Mist, Pass without Trace, Power Sight, Produce Flame, Rapid Burrowing, Regenerate Light Wounds, Sandblast, Shillelagh, Speak with Animals, Spider Hand, Summon Nature`s Ally I, Suspend Disease, Suspicion, Thorn Spray, Wings of the Sea, Wood Wose; 2nd -- Adrenaline Surge, Animal Messenger, Animal Reduction, Animal Trance, Avoid Planar Effects, Barkskin, Bear`s Endurance, Beastmask, Blindsight, Body of the Sun, Brambles, Briar Web, Bull`s Strength, Buoyant Lifting, Burrow, Calm Animals, Cat`s Grace, Chill Metal, Circle of Nausea, Creeping Cold, Decomposition, Delay Poison, Filter, Fire Trap, Flame Blade, Flaming Sphere, Fog Cloud, Gaze Screen, Green Blockade, Gust of Wind, Heat Metal, Hold Animal, Locate Node, Mark of the Outcast, Might of the Oak, Owl`s Wisdom, Persistence of the Waves, Reduce Animal, Regenerate Moderate Wounds, Resist Energy, Restoration, Lesser, Scent, Soften Earth and Stone, Speed of the Wind, Spider Climb, Summon Nature`s Ally II, Summon Swarm, Sweet Water, Tree Shape, Warp Wood, Wood Shape.

Spells Prepared (Drd 4/3/2): 

Possessions:
Weapons: Sickle, Silvered (210 gp); Sling (0 gp); Dagger (2 gp).
Armor: Leather scale (35 gp).
Goods: Coin: gp (74) (74 gp); Shirt, Cotton/Linen (1 sp); Coin: sp (36) (36 sp); Breeches/Pants, Leather (8 sp); Boots, High (5 sp); Cloak, Forester`s (20 gp); Pouch, belt (1 gp); Pouch, potion (3 gp).

Magic: Wand: Cure Light Wounds (1) (Charges: 50) (750 gp); Ring: The Snake (1,500 gp); Potion: Sanctified Potion, Light (x6)(600 gp); 

Ootre, Male Animal, Owl : CR 1/4; Tiny Animal ; HD 3d8 ( Animal) ; hp 4; Init + 4; Spd 10, Fly, Average 40; AC 20; Atk -1 base melee, + 6 base ranged; +6 ( 1d2-3, Claw ); SQ: Low-light Vision (Ex); AL LG; SV Fort + 1, Ref + 5, Will + 3; STR 5, DEX 18, CON 10, INT 3, WIS 14, CHA 4.

Skills: Hide +11, Listen +14, Move Silently +17, Spot +6.

Feats: Alertness, Weapon Finesse.



Popular posts from this blog

Kelwyn the Great