Horboud Nightriver - Dwarf LG Ranger

Horboud Nightriver is a ranger that specializes in tunnels and cave networks. Unlike many dwarves, Horboud loves to swim and takes great pleasure in doing so in the rivers and lakes of the Underdark. In combat he uses a pair of warhammers, and frequently enters the fray laughing and hollering like a madman.







Male Hill Dwarf Rgr3: CR 3; Medium Humanoid (Dwarf); HD 3d8+9(Ranger); hp 29; Init +3; Spd 20; AC:17 (Flatfooted:14 Touch:13); Atk +5 base melee, +6 base ranged; +6 (1d8, Crossbow, light); +1/+1 (1d8+2, Warhammer; 1d8+1, Warhammer); SQ: +1 Attack vs. Orcs and Goblinoids, +2 Appraise (Stone and Metal Items), +2 Craft (Stone and Metal Items), +2 Saves vs. Poison, +2 Saves vs. Spells and Spell-like Effects, +4 Dodge Bonus to AC vs. Giants, Darkvision (Ex): 60 ft., Stability (Ex), Stonecunning (Ex), Weapon Familiarity (Ex);
AL LG; SV Fort +6, Ref +6, Will +2;
STR 14, DEX 16, CON 17, INT 11, WIS 13, CHA 12.

Skills: Climb +3, Concentration +4, Craft (Armorsmithing) +0, Craft (Blacksmithing) +0, Craft (Stonemasonry) +0, Craft (Weaponsmithing) +0, Handle Animal +3, Heal +5, Hide +5, Jump -2, Knowledge (Dungeoneering) +5, Knowledge (Geography) +3, Knowledge (Nature) +3, Listen +3, Move Silently +5, Profession (Miner) +3, Ride +4, Search +3, Spot +3, Survival +6, Swim +3, Use Rope +4.

Feats: Armor Proficiency: light, Armor Proficiency: medium, Caver, Endurance, Self-Sufficient, Shield Proficiency, Simple Weapon Proficiency, Martial Weapon Proficiency, Track, Two-Weapon Fighting.

Possessions:
Weapons: Warhammer (12 gp); Warhammer (12 gp); Crossbow, light (35 gp); Bolts, crossbow (10) (1 gp).
Armor: Mithral Shirt (1,100 gp).
Goods: Coin: gp (27) (27 gp); Outfit - Explorer`s clothing (10 gp); Rations, trail (per day) (7) (35 sp); Coin: sp (6) (6 sp); Ale, gallon (2 sp); Bedroll (1 sp); Crowbar (2 gp); Flint and steel (1 gp); Mess Kit (6 sp); Quiver (5 gp).
Magic: Wondrous: Pouch of Holding Type I (1,500 gp).


Popular posts from this blog

Kelwyn the Great