Laurent Girard - Human LN Cleric

A cleric of the goddess Olene, Laurent Girard despises undead and evil outsiders with a passion. He refuses to interact with scofflaws and ne'er-do-wells unless he absolutely has to, and will do all that he can to set them on the straight and narrow.








Male Human Clr3: CR 3; Medium Humanoid; HD 3d8+6(Cleric); hp 28; Init +2; Spd 20; AC:18 (Flatfooted:16 Touch:12); Atk +4 base melee, +4 base ranged; +4 (1d6+2, Battle Aspergillum); +4 (1d10, Crossbow, heavy); +4 (1d4+2, Dagger);
AL LN; SV Fort +5, Ref +3, Will +6;
STR 14, DEX 14, CON 15, INT 11, WIS 16, CHA 12.

Skills: Concentration +4, Diplomacy +9, Heal +6, Knowledge (Arcana) +2, Knowledge (History) +1, Knowledge (Religion) +2, Knowledge (The Planes) +2, Spellcraft +3.

Feats: Anointed Cleric, Armor Proficiency: heavy, Armor Proficiency: light, Armor Proficiency: medium, Divine Flame, Extra Turning, Shield Proficiency, Simple Weapon Proficiency.

Spells Known (Clr 4/3/2): 0 -- Analyze Fertility, Create Water, Cure Minor Wounds, Detect Magic, Detect Poison, Detect Pregnancy, Guidance, Inflict Minor Wounds, Light, Mending, Merchant`s Friend, No Light, Preserve Organ, Purify Food and Drink, Read Magic, Resistance, Slash Tongue, Virtue; 1st -- Angry Ache, Bane, Bless, Bless Water, Block the Seed, Burial Blessing, Cause Fear, Command, Comprehend Languages, Cure Light Wounds, Curse Water, Deathwatch, Detect Chaos, Detect Evil, Detect Good, Detect Law, Detect Undead, Divine Favor, Doom, Drug Resistance, Endure Elements, Enlarge Person, Entropic Shield, Extract Drug, Heartache, Hide from Undead, Inflict Light Wounds, Magic Stone, Magic Weapon, Obscuring Mist, Portal Beacon, Protection from Chaos, Protection from Evil, Protection from Good, Protection from Law, Regenerate Light Wounds, Remove Fear, Sacrificial Skill, Sanctuary, Seething Eyebane, Shield of Faith, Slow Consumption, Sorrow, Spell Flower, Spider Hand, Stupor, Summon Monster I, Suspend Disease, Suspicion, Tongue of Baalzebul, Vision of Exquisite Pleasure; 2nd -- Addiction, Aid, Align Weapon, Augury, Avoid Planar Effects, Bear`s Endurance, Blood Wind, Boneblast, Brambles, Bull`s Strength, Calm Emotions, Consecrate, Cure Moderate Wounds, Dance of Ruin, Darkbolt, Darkness, Death Knell, Delay Poison, Desecrate, Devil`s Tongue, Divine Flame, Divine Zephyr, Eagle`s Splendor, Enthrall, Eyes of the Zombie, Fangs of the Vampire King, Filter, Find Traps, Fins to Feet, Fox`s Cunning, Gaze Screen, Gentle Repose, Hold Person, Inflict Moderate Wounds, Inky Cloud, Knife Spray, Lahm`s Finger Darts, Magic Circle against Evil, Major Resistance, Make Whole, Mark of the Outcast, Owl`s Wisdom, Rapid Burrowing, Remove Paralysis, Resist Energy, Restoration, Lesser, Sap Strength, Shatter, Shield Other, Silence, Sound Burst, Spider Legs, Spiritual Weapon, Spores of the Vrock, Status, Summon Monster II, Undetectable Alignment, Wave of Grief, Wings of the Sea, Wither Limb, Zone of Truth.

Possessions:
Weapons: Battle Aspergillum (20 gp); Crossbow, heavy (50 gp); Bolts, crossbow (10) (1 gp); Dagger (2 gp).
Armor: Breastplate (200 gp).
Shields: Shield, light steel (9 gp).
Goods: Coin: gp (24) (24 gp); Holy Symbol, Silver (25 gp); Holy Water (vial) (3) (75 gp); Prayer book or scripture, Compact (15 gp); Chimere (5 gp); Outfit - Explorer`s clothing (10 gp); Backpack (2 gp); Bedroll (1 sp); Coin: sp (17) (17 sp); Flint and steel (1 gp); Mess Kit (6 sp); Pouch, belt (1 gp); Quiver (5 gp); Waterskin (full) (1 gp); Rations, trail (per day) (3) (15 sp); Warhorse, light (150 gp); Bit and bridle (2 gp); Saddle, riding (10 gp); Saddlebags (4 gp); Coin: cp (10) (10 cp).

Magic: Ring of Diplomacy (2,500 gp).

Battle Aspergillum: This light mace sprinkles holy water on a successful hit and holds 5 hits worth of holy water at a time.



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