Sibylle Côté - Dwarf TN Druid

The wonderful Harnaam Kaur
Sibylle Côté is an anomaly among dwarves, preferring to wander the forests rather than delve into caves. She is good natured, but definitely not someone to cross. Her wolf Gyr is constantly by her side, and she will defend her dwarven friend to the death.








Female Dwarf, Hill Drd3: CR 3; Medium Humanoid (Dwarf); HD 3d8+6(Druid) ; hp 26; Init +2; Spd 20; AC:15 (Flatfooted:13 Touch:12); Atk +3 base melee, +4 base ranged; +3 (1d6+1, Club); SQ: +1 Attack vs. Orcs and Goblinoids, +2 Appraise (Stone and Metal Items), +2 Craft (Stone and Metal Items), +2 Saves vs. Poison, +2 Saves vs. Spells and Spell-like Effects, +4 Dodge Bonus to AC vs. Giants, Darkvision (Ex): 60 ft., Stability (Ex), Stonecunning (Ex), Weapon Familiarity (Ex);
AL NG; SV Fort +5, Ref +3, Will +6;
STR 13, DEX 14, CON 15, INT 12, WIS 16, CHA 16.

Skills: Concentration +4, Craft (Armorsmithing) +1, Craft (Blacksmithing) +1, Craft (Stonemasonry) +1, Craft (Weaponsmithing) +1, Diplomacy +6, Handle Animal +6, Heal +5, Knowledge (Nature) +8, Listen +4, Profession (Herbalist) +7, Profession (Miner) +5, Ride +5, Spellcraft +5, Spot +5, Survival +9, Swim +2.

Feats: Animal Affinity, Armor Proficiency: light, Armor Proficiency: medium, Brew Potion, Shield Proficiency.

Spells Known (Drd 4/3/2): 0 -- Analyze Fertility, Animal Trick, Block the Seed, Create Water, Cure Minor Wounds, Darkseed, Dawn, Daze Animal, Detect Magic, Detect Poison, Detect Pregnancy, Fire Eyes, Flare, Guidance, Know Direction, Light, Mending, Merchant`s Friend, Preserve Organ, Purify Food and Drink, Read Magic, Resistance, Scarecrow, Virtue; 1st -- Beget Bogun, Camouflage, Charm Animal, Cure Light Wounds, Detect Animals or Plants, Detect Snares and Pits, Endure Elements, Entangle, Extract Drug, Faerie Fire, Goodberry, Hawkeye, Hide from Animals, Jump, Lion`s Charge, Longstrider, Magic Fang, Magic Stone, Obscuring Mist, Pass without Trace, Power Sight, Produce Flame, Rapid Burrowing, Regenerate Light Wounds, Sandblast, Shillelagh, Speak with Animals, Spider Hand, Summon Nature`s Ally I, Suspend Disease, Suspicion, Thorn Spray, Wings of the Sea, Wood Wose; 2nd -- Adrenaline Surge, Animal Messenger, Animal Reduction, Animal Trance, Avoid Planar Effects, Barkskin, Bear`s Endurance, Beastmask, Blindsight, Body of the Sun, Brambles, Briar Web, Bull`s Strength, Buoyant Lifting, Burrow, Calm Animals, Cat`s Grace, Chill Metal, Circle of Nausea, Creeping Cold, Decomposition, Delay Poison, Filter, Fire Trap, Flame Blade, Flaming Sphere, Fog Cloud, Gaze Screen, Green Blockade, Gust of Wind, Heat Metal, Hold Animal, Locate Node, Mark of the Outcast, Might of the Oak, Owl`s Wisdom, Persistence of the Waves, Reduce Animal, Regenerate Moderate Wounds, Resist Energy, Restoration, Lesser, Scent, Soften Earth and Stone, Speed of the Wind, Spider Climb, Summon Nature`s Ally II, Summon Swarm, Sweet Water, Tree Shape, Warp Wood, Wood Shape.

Spells Prepared (Drd 4/3/2): .

Possessions:
Weapons: Club (0 gp).
Armor: Cuirass, Ironwood (1,000 gp).
Goods: Coin: gp (44) (44 gp); Outfit - Traveler`s (1 gp); Boots, Low (3 sp); Coin: sp (7) (7 sp); Pouch, belt (1 gp); Pouch, potion (3 gp).
Magic: Wondrous: Bracers of the Grove (1,000 gp); Potion: Animal Logic (150 gp); Potion: Healing Potion, Light (50 gp); Potion: Healing Potion, Light (50 gp); Potion: Sanctified Potion, Light (100 gp); Potion: Sanctified Potion, Light (100 gp); Potion: Unerring Direction (150 gp).

Gyr, Female Animal, Wolf : CR 1; Medium Animal ; HD 4d8+8 ( Animal) ; hp 13; Init + 3; Spd 50; AC 17; Atk + 3 base melee, + 4 base ranged; +4 ( 1d6+3, Bite ); SA: Trip (Ex) ; SQ: Scent (Ex), Low-light Vision (Ex); AL N; SV Fort + 6, Ref + 7, Will + 2; STR 14, DEX 16, CON 15, INT 2, WIS 12, CHA 6.

Skills: Jump +9, Listen +3, Move Silently +3, Spot +3, Survival +5.

Feats: Track, Weapon Focus: Bite.



(Note: The image above is the lovely Harnaam Kaur)

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