Apricot Mossyfield - Faerie NG Druid

Apricot Mossyfield feels that she truly has a calling, to not only be a part of nature but to defend it to the best of her ability. She doesn't have any illusions about her combat ability, which is why she focuses on her spell ability and lets the "bigger folk" do all the heavy work. Unlike many faeries, Apricot is incredibly loyal to her friends and will do all that she can for them when she's needed.







Female Faerie Drd1: CR 2; Tiny Fey ; HD 1d8+2(Druid) ; hp 10; Init +5; Spd 10, Fly, Good 60; AC:17 (Flatfooted:12 Touch:17); Atk +0 base melee, +7 base ranged; SA: Entangle (Ex) ; SQ: Damage Reduction (Su): 5/Cold Iron, Camouflage (Ex), Low-light Vision (Ex); RF: Enlarge to human size at will;
AL NG; SV Fort +4, Ref +5, Will +3;
STR 7, DEX 20, CON 14, INT 12, WIS 12, CHA 16.

Skills: Bluff +5, Concentration +3, Diplomacy +4, Gather Information +5, Handle Animal +4, Heal +5, Hide +17, Knowledge (Nature) +5, Listen +4, Perform (Dance) +7, Perform (Sexual Techniques) +7, Perform (Sing) +7, Ride +6, Search +3, Spellcraft +5, Spot +4, Survival +5, Swim +0.

Feats: Armor Proficiency: light, Armor Proficiency: medium, Hover, Manipulator, Shield Proficiency.

Spells Known (Drd 3/2): 0 -- Analyze Fertility, Animal Trick, Block the Seed, Create Water, Cure Minor Wounds, Darkseed, Dawn, Daze Animal, Detect Magic, Detect Poison, Detect Pregnancy, Fire Eyes, Flare, Guidance, Know Direction, Light, Mending, Merchant`s Friend, Preserve Organ, Purify Food and Drink, Read Magic, Resistance, Scarecrow, Virtue; 1st -- Beget Bogun, Camouflage, Charm Animal, Cure Light Wounds, Detect Animals or Plants, Detect Snares and Pits, Endure Elements, Entangle, Extract Drug, Faerie Fire, Goodberry, Hawkeye, Hide from Animals, Jump, Lion`s Charge, Longstrider, Magic Fang, Magic Stone, Obscuring Mist, Pass without Trace, Power Sight, Produce Flame, Rapid Burrowing, Regenerate Light Wounds, Sandblast, Shillelagh, Speak with Animals, Spider Hand, Summon Nature`s Ally I, Suspend Disease, Suspicion, Thorn Spray, Wings of the Sea, Wood Wose.

Possessions:
Goods: Coin: gp (29) (29 gp); Outfit - Faerie Finery (1 sp); Coin: sp (4) (4 sp); Pouch, belt (5 sp); Coin: pp (2) (2 pp).

Krubie, Male Animal, Raven : CR 1/6; Tiny Animal ; HD 1/4d8 ( Animal) ; hp 2; Init + 2; Spd 10, Fly, Average 40; AC 14; Atk -3 base melee, + 4 base ranged; +4 ( 1d2-5, Claw ); SQ: Low-light Vision (Ex); AL N; SV Fort + 2, Ref + 4, Will + 2; STR 1, DEX 15, CON 10, INT 2, WIS 14, CHA 6.

Skills: Hide +10, Listen +3, Spot +5.

Feats: Weapon Finesse.

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