Mirette LaCroix - CN Human Bokor
Mirette LaCroix walks the thin line between reverence and revulsion. Raised in the deep marsh where the living and the dead speak in equal measure, she serves the loa with quiet devotion and unsettling calm. Mirette rarely raises her voice, preferring instead to whisper invocations that curl into the bones of the world itself. Though feared as a walker of the dead, her power at this stage lies not in creation, but in dominion - should she encounter the restless dead, she bends them, briefly, to her will. Mirette avoids direct confrontation, relying on fear, sickness, and misdirection to survive. If pressed, she vanishes into mist and mud, leaving only footprints that sometimes walk in the wrong direction.
Female Creole Human Bok3: CR 3; Medium Humanoid (Human); HD 3d4+3(Bokor); hp 11; Init +2; Spd 30; AC:12 (Flatfooted:10 Touch:12); Atk +1 base melee, +3 base ranged; +1 (1d4/19–20, Dagger) or +3 (1d8/19–20, Light Crossbow); SA Spellcasting, Rebuke Undead; SQ Ritual Casting, Familiar;
AL CN; SV Fort +2, Ref +3, Will +4;
STR 10, DEX 14, CON 12, INT 14, WIS 12, CHA 16
Skills: Bluff +9, Concentration +7, Craft (Alchemy) +8, Knowledge (Arcana) +8, Knowledge (Spirit Lore) +8, Knowledge (Undead) +8, Spellcraft +8, Survival +7.
Feats: Simple Weapon Proficiency, Brew Potion, Necromantic Charisma, Scribe Magical Tattoo, Empower the Dead.
Spellcasting (CL 3rd; casting time doubled):
Spells per Day: 4/2
0 — Detect Magic, Detect Poison, Ghost Sound, Touch of Fatigue
1st — Cause Fear, Ray of Enfeeblement, Obscuring Mist
Special: Rebuke Undead 3/day (+3 Cha), Familiar (typically a marsh toad or black snake), all spells require ritual casting (double casting time).
Tactics Note: Mirette will attempt to rebuke and command any undead encountered, using them as temporary shields or weapons. She prefers to operate in areas where the dead are already present - graveyards, battlefields, or drowned settlements.
Possessions:
Weapons: Dagger (2 gp), Light Crossbow with 20 bolts (37 gp).
Goods: Fetish Pouch (counts as spell component pouch) (5 gp), Bone Charms and Loa Fetishes (flavor), Ritual Chalk (1 sp), Belt Pouch (1 gp), Swamp Cloak (treated as traveler’s outfit) (1 gp), Coin: gp (62).
Magic: Potion of Cure Light Wounds (50 gp), Minor Alchemical Fetish (functions as alchemist’s fire) (20 gp).
