Posts

Adélie François - CG Gnome Machinomancer

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Adélie loves to create things, and has ever since she was a little girl. Being a machinomancer seems to always have been her destiny, and she has jumped into the career with both feet. She currently has a tiny clockwork cat named Felia, but hopes to create a larger creature soon. Female Rock Gnome Machinomancer 3: CR 3; Small Humanoid (Gnome); HD 3d6 (Machinomancer); hp 17; Init +2; Spd 15; AC:16 (Flatfooted:14 Touch:13); Atk +2 base melee, +5 base ranged; +5 (1d6, Crossbow, light); +2 (1d4-1, Sword, short); +2 (1d3-1, Dagger); SA: Spell-like Abilities Speak with Animals 3 1 Dancing Lights 1 1 Ghost Sound 1 1 Prestidigitation 1 1 ; SQ: Low-light Vision (Ex), +4 Dodge Bonus to AC vs. Giants, Weapon Familiarity (Ex), +1 Attack vs. Orcs and Goblinoids; RF: +2 bonus for saves against illusions, Spell Like Ability: 1/day Speak with Animals (Burrowing mammal only, 1 minute), Spell Like Ability - If Charisma is over 10 - 1/day: Dancing Lights, Ghost Sound, Prestidigitation; AL CG; SV Fort +1,

Apricot Mossyfield - Faerie NG Druid

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Apricot Mossyfield feels that she truly has a calling, to not only be a part of nature but to defend it to the best of her ability. She doesn't have any illusions about her combat ability, which is why she focuses on her spell ability and lets the "bigger folk" do all the heavy work. Unlike many faeries, Apricot is incredibly loyal to her friends and will do all that she can for them when she's needed. Female Faerie Drd1: CR 2; Tiny Fey ; HD 1d8+2(Druid) ; hp 10; Init +5; Spd 10, Fly, Good 60; AC:17 (Flatfooted:12 Touch:17); Atk +0 base melee, +7 base ranged; SA: Entangle (Ex) ; SQ: Damage Reduction (Su): 5/Cold Iron, Camouflage (Ex), Low-light Vision (Ex); RF: Enlarge to human size at will; AL NG; SV Fort +4, Ref +5, Will +3; STR 7, DEX 20, CON 14, INT 12, WIS 12, CHA 16. Skills: Bluff +5, Concentration +3, Diplomacy +4, Gather Information +5, Handle Animal +4, Heal +5, Hide +17, Knowledge (Nature) +5, Listen +4, Perform (Dance) +7, Perform (Sexual Techniques) +7, P

Désirée Belrose - Halfling TN Rogue

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Désirée Belrose is a skilled  thief that knows the score. Her modus operandi is to dress like a human child of seven years of age or so and absolutely fleece people of their wealth. She despises direct combat because of her small size, and will always attempt to flee rather than to have need to draw her dagger. If necessary, she has no issue with backstabbing someone, provided that she can probably get a kill in with the first strike. Female  Lightfoot  Halfling, Rog3: CR 3; Small Humanoid (Halfling); HD 3d6+3(Rogue); hp 19; Init +7; Spd 20; AC:14 (Flatfooted:11 Touch:14); Atk +2 base melee, +6 base ranged; +2 (1d3-1, Dagger); RF: +2 Bonus on Saves vs. Fear, +1 attack bonus with thrown weapons; AL N; SV Fort +3, Ref +7, Will +3; STR 8, DEX 17, CON 12, INT 14, WIS 13, CHA 16 Skills : Appraise +4, Balance +6, Bluff +9, Climb +3, Concentration +2, Decipher Script +4, Diplomacy +5, Disable Device +7, Disguise +15, Escape Artist +5, Forgery +4, Gather Information +6, Hide +10, Intimidate +4

The Plourde Twins - Half-Elf CN Bards

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The Plourde Twins, Roselle and Violette, are quite the anomaly. Not are they only half-elven twins, they are identical in almost all ways. While they are both quite skilled, Roselle prefers to sing while Violette prefers to play. They dislike violence, and will use their bardic abilities (as well as their skill in seduction) to help them rather than resorting to pulling their blades. Roselle tends to be the more dominant of the two, but their absolute loyalty and agreeability to one another can never be doubted. Rumor has it that they are  close , but this is just a fiction they enjoy spreading because of the chaos (and attention) it often causes. Roselle Plourde, Female Half-Elf Brd3: CR 3; Medium Humanoid (Elf); HD 3d6+3(Bard) ; hp 16; Init +2; Spd 30; AC:12 (Flatfooted:10 Touch:12); Atk +2 base melee, +4 base ranged; +2 (1d4, Dagger, Long); SQ: Immunity: Sleep Effects (Ex), Low-light Vision (Ex), +2 Saves vs. Spells and Spell-like Effects; RF: Elven Blood; AL CN; SV Fort +2, Ref +5,

Culebra Cortés - Human CG Bard

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Culebra Aguilar Franco Ignacio Cortés is quite the swashbuckling bard. Coming from a wealthy family of merchants, Culebra sees himself as a gift to both men and women alike. Ever the lover, he will do all he can to sweep you off of your feet and directly into his bed. He dreams of one day being the world's most famous bard, but he already has the ego necessary to make this possibly happen. Male Human Brd3: CR 3; Medium Humanoid ; HD 3d6+3(Bard) ; hp 18; Init +3; Spd 30; AC:15 (Flatfooted:12 Touch:13); Atk +3 base melee, +5 base ranged; +2/+2 (1d6+2, +1 Rapier; 1d4, Dagger, Masterwork); AL CG; SV Fort +2, Ref +6, Will +4; STR 13, DEX 16, CON 13, INT 14, WIS 12, CHA 14. Skills:  Appraise +3, Balance +5, Bluff +6, Climb +3, Concentration +2, Craft (Musical Instruments) +4, Decipher Script +3, Diplomacy +4, Disguise +3, Escape Artist +4, Gather Information +4, Hide +5, Jump +3, Knowledge (Arcana) +3, Knowledge (History) +5, Knowledge (Local) +5, Knowledge (Nature) +3, Listen +2, Move S

Augustin - Human TN Barbarian

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Augustin is a brutal warrior, but uses his intellect to great advantage. A mountain of a man at 6'8" and 265 lbs, Augustin puts off an incredibly intimidating front. However, when shown any kind of cute baby animal this deadly killer becomes absolute mush. Male Human Bbn3: CR 3; Medium Humanoid; HD 3d12+9(Barbarian); hp 40; Init +2; Spd 40; AC:17 (Flatfooted:17 Touch:12); Atk +6 base melee, +5 base ranged; +7 (1d10+4, +1 Axe, Bearded); +5 (1d8+1, Longbow, composite ( +1 Str Bonus)); +6 (1d6+3, Axe, throwing); +6 (1d6+3, Seax); AL N; SV Fort +6, Ref +3, Will +1; STR 17, DEX 14, CON 17, INT 12, WIS 11, CHA 13. Skills: Climb +4, Handle Animal +5, Intimidate +7, Jump +8, Listen +4, Ride +6, Survival +6, Swim +1. Feats: Armor Proficiency: light, Armor Proficiency: medium, Barbarian Nobility, Low , Cleave, Power Attack, Shield Proficiency, Simple Weapon Proficiency. Possessions: Weapons: +1 Axe, Bearded (2,330 gp); Axe, throwing (8 gp); Seax (10 gp); Longbow, composite ( +1 Str

Túhel - Elf CG Ranger/Sorcereress

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Although Túhel trained to be a ranger, her magical abilities recently surfaced (much to her surprise). She is quite delighted that this has occurred, and now wishes to learn all that she can about arcane spells, the nature of her dragon-based blood, and why transmutation spells come so easily to her. Her familiar, Rémy, is thoroughly spoiled and well loved. Female Elf, Wood Rgr2/Sor1: CR 3; Medium Humanoid (Elf); HD 2d8+2(Ranger) , 1d4+1(Sorcerer) ; hp 20; Init +6; Spd 20; AC:16 (Flatfooted:14 Touch:12); Atk +3 base melee, +4 base ranged; +4 (1d8, Longbow, composite); +3 (1d8+1, Longsword); SQ: Immunity: Sleep Effects (Ex), Low-light Vision (Ex), +2 Saves vs. Enchantment Spells and Effects; AL CG; SV Fort +4, Ref +5, Will +3; STR 12, DEX 15, CON 13, INT 10, WIS 13, CHA 14. Skills: Climb +1, Concentration +2, Handle Animal +5, Heal +3, Hide +2, Jump -6, Knowledge (Arcana) +1, Knowledge (Nature) +5, Listen +5, Move Silently +2, Ride +3, Search +3, Spellcraft +1, Spot +4, Survival +2, Sw

Connard Secousse - Human NE Jester

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Connard Secousse is well and truly evil. He hides behind an amusing face and a witty comment, but everything he does carries a malevolent malice with it. He has no qualms about killing, and will happily do so as long as he won't get caught doing so. Male Human Jester  3: CR 3; Medium Humanoid ; HD 3d6+3(Jester) ; hp 17; Init +2; Spd 30; AC:15 (Flatfooted:13 Touch:14); Atk +1 base melee, +3 base ranged; +2 (1d6, Jester`s Scepter, Masterwork); +1 (1d4, Dagger, Long); AL NE; SV Fort +2, Ref +5, Will +3; STR 10, DEX 15, CON 12, INT 12, WIS 14, CHA 14. Skills: Balance +7, Bluff +5, Diplomacy +5, Disable Device +4, Disguise +4, Escape Artist +7, Forgery +4, Gather Information +5, Hide +5, Innuendo +5, Jump +5, Listen +5, Move Silently +5, Open Lock +3, Perform (Comedy) +7, Perform (Sing) +4, Search +2, Sense Motive +3, Sleight of Hand +3, Speak Language +1, Spot +3, Swim +1, Tumble +6, Use Magic Device +3, Use Rope +3. Feats: Acrobatic, Agile, Armor Proficiency: light, Combat Reflexes, S

Lord Raimond Gosse - Human NG Fighter

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The second son of a duke, Lord Raimond Gosse is one of the idle rich. He has taken up adventuring simply to pass the time, and honestly seems to have found his calling. While rather haughty, he still feels that he has to help those in great need. Lord Raimond Gosse, Male Human Ftr3: CR 3; Medium Humanoid; HD 3d10+3(Fighter); hp 31; Init +2; Spd 20; AC:18 (Flatfooted:16 Touch:12); Atk +5 base melee, +5 base ranged; +6 (1d8+2, Longsword, Masterwork); +2 (1d10+1, +1 Crossbow, heavy); +6 (1d4+2, Dagger, Masterwork); +6 (1d8+2, Lance, Masterwork); AL NG; SV Fort +4, Ref +3, Will +3; STR 14, DEX 14, CON 13, INT 10, WIS 14, CHA 16. Skills: Climb +0, Handle Animal +4, Intimidate +5, Jump -6, Knowledge (Local) +1, Knowledge (Nobility and Royalty) +3, Ride +4, Swim -5. Feats: Armor Proficiency: heavy, Armor Proficiency: light, Armor Proficiency: medium, Lawful Landholder , Mounted Combat, Nobility, Low , Power Attack, Shield Proficiency, Simple Weapon Proficiency, Tower Shield Proficiency, Weal

Ambre Marion - Elf CG Sorceress

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Ambre Marion wears the title of witch as a badge of pride. Her natural ability with magic seems to come out in everything she does. She has an intense dislike of combat, and would prefer to scare people away rather than kill them. Her cat, Léandre, is quite the lovable nuisance. Female Wood Elf Sor3: CR 3; Medium Humanoid (Elf); HD 3d4+3(Sorcerer); hp 13; Init +2; Spd 30; AC:13 (Flatfooted:11 Touch:12); Atk +0 base melee, +3 base ranged; +0 (1d4-1, Dagger); SQ: Immunity: Sleep Effects (Ex), Low-light Vision (Ex), +2 Saves vs. Enchantment Spells and Effects; AL CG; SV Fort +2, Ref +3, Will +3; STR 8, DEX 15, CON 12, INT 12, WIS 11, CHA 16. Skills: Bluff +7, Concentration +3, Knowledge (Arcana) +5, Listen +2, Profession (Apothecary) +3, Search +3, Spellcraft +6, Spot +2. Feats: Brew Potion, Craft Alchemical Item, Simple Weapon Proficiency. Spells Known (Sor 6/6): 0 -- Dancing Lights, Light, Mage Hand, Open/Close, Prestidigitation; 1st -- Cause Fear, Charm Person, Disguise Self. Posse

Arthamdir - Elf TN Rogue

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Arthamdir loves history, ancient civilizations and discovering the lost secrets of the past. He dreams of one day opening his own museum of ancient arts and sciences, funded by his explorations into the depths of the realm. He has an intense hate for goblins, and will happily strike them down without thinking twice about it. Male Elf, High Rog3: CR 3; Medium Humanoid (Elf); HD 3d6+3(Rogue); hp 18; Init +3; Spd 30; AC:15 (Flatfooted:12 Touch:13); Atk +3 base melee, +5 base ranged; +3 (1d6+1, Sword, short); +3 (1d4+1, Dagger); SQ: Immunity: Sleep Effects (Ex), Low-light Vision (Ex), +2 Saves vs. Enchantment Spells and Effects; AL N; SV Fort +2, Ref +6, Will +1; STR 13, DEX 16, CON 12, INT 14, WIS 10, CHA 10. Skills: Appraise +3, Balance +7, Bluff +2, Climb +5, Decipher Script +4, Diplomacy +1, Disable Device +7, Disguise +1, Escape Artist +4, Forgery +3, Gather Information +5, Hide +7, Intimidate +1, Jump +5, Knowledge (History) +3, Knowledge (Local) +4, Listen +4, Move Silently +7, Open

Jehan - Curst CN Barbarian

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Jehan is, in one word, violent. He cares little for life, including his own, and will frequently enter combat screaming war cries at the top of his lungs. More dower than the most blackhearted of dwarves and more violent than any orc, Jehan is definitely not one to cross. He has named his greataxe Lifecleaver, an action that seems to be the only joy in his life. Male Curst Bbn3: CR 3; Medium Humanoid ; HD 3d12+3(Barbarian) ; hp 31; Init +1; Spd 40; AC:14 (Flatfooted:14 Touch:11); Atk +6 base melee, +4 base ranged; +7 (1d12+5, +1 Greataxe); SQ: Immunity: Mind-Affecting Attacks (Ex), Low-light Vision (Ex); AL CN; SV Fort +4, Ref +2, Will +2; STR 16, DEX 13, CON 13, INT 13, WIS 12, CHA 8. Skills: Climb +6, Handle Animal +3, Hide +2, Intimidate +5, Jump +10, Listen +5, Move Silently +2, Ride +5, Survival +7, Swim +5. Feats: Armor Proficiency: light, Armor Proficiency: medium, Cleave, Power Attack, Shield Proficiency, Simple Weapon Proficiency. Possessions: Weapons: +1 Greataxe (2,320 gp

Sibylle Côté - Dwarf TN Druid

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Sibylle Côté is an anomaly among dwarves, preferring to wander the forests rather than delve into caves. She is good natured, but definitely not someone to cross. Her wolf Gyr is constantly by her side, and she will defend her dwarven friend to the death. Female Dwarf, Hill Drd3: CR 3; Medium Humanoid (Dwarf); HD 3d8+6(Druid) ; hp 26; Init +2; Spd 20; AC:15 (Flatfooted:13 Touch:12); Atk +3 base melee, +4 base ranged; +3 (1d6+1, Club); SQ: +1 Attack vs. Orcs and Goblinoids, +2 Appraise (Stone and Metal Items), +2 Craft (Stone and Metal Items), +2 Saves vs. Poison, +2 Saves vs. Spells and Spell-like Effects, +4 Dodge Bonus to AC vs. Giants, Darkvision (Ex): 60 ft., Stability (Ex), Stonecunning (Ex), Weapon Familiarity (Ex); AL NG; SV Fort +5, Ref +3, Will +6; STR 13, DEX 14, CON 15, INT 12, WIS 16, CHA 16. Skills: Concentration +4, Craft (Armorsmithing) +1, Craft (Blacksmithing) +1, Craft (Stonemasonry) +1, Craft (Weaponsmithing) +1, Diplomacy +6, Handle Animal +6, Heal +5, Knowledge (Na

Plouc Couperie - Curst LE Rogue

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Plouc Couperie relishes in the idea that he has control over life and death. He is both malevolent and cunning, and hopes one day to become the most powerful assassin that has ever lived. He loves poisoning his victims, and carries at least five doses of Dark Reaver Poison at all times. Male Curst Rog3: CR 3; Medium Humanoid ; HD 3d6-3(Rogue) ; hp 14; Init +2; Spd 30; AC:16 (Flatfooted:14 Touch:12); Atk +3 base melee, +4 base ranged; +4 (1d8, Crossbow, light); +3 (1d6+1, Sword, short); +3 (1d4+1, Dagger); SQ: Immunity: Mind-Affecting Attacks (Ex), Low-light Vision (Ex); AL LE; SV Fort +0, Ref +5, Will +2; STR 12, DEX 15, CON 9, INT 14, WIS 12, CHA 8. Skills: Appraise +3, Balance +6, Bluff +1, Climb +6, Decipher Script +3, Disable Device +8, Disguise +0, Escape Artist +4, Forgery +5, Hide +9, Intimidate +2, Jump +3, Knowledge (Local) +4, Listen +4, Move Silently +9, Open Lock +6, Search +6, Sense Motive +2, Sleight of Hand +4, Spot +4, Swim +0, Tumble +2, Use Magic Device +0, Use Rope

Lady Monique Proulx - Human TN Wizard

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Lady Monique Proulx is a zaftig woman, as is expected from one of leisure and wealth. Unlike most nobility she's quite humble, and genuinely doesn't like to make waves. She found out early on that her intelligence gave her the ability to understand things beyond the norm, and so it was natural that she begin a career as a wizard. Female Human Wiz3: CR 3; Medium Humanoid ; HD 3d4+3(Wizard) ; hp 13; Init +1; Spd 30; AC:13 (Flatfooted:12 Touch:12); Atk +0 base melee, +2 base ranged; +0 (1d4-1, Dagger); AL N; SV Fort +2, Ref +4, Will +4; STR 8, DEX 12, CON 12, INT 18, WIS 13, CHA 14. Skills: Concentration +4, Decipher Script +7, Knowledge (Alchemy) +6, Knowledge (Arcana) +10, Knowledge (Faerie Lore) +7, Knowledge (Local) +8, Knowledge (Monsters) +7, Knowledge (Nobility and Royalty) +7, Knowledge (Philosophy) +7, Knowledge (Spirit Lore) +7, Knowledge (Undead) +7, Spellcraft +12. Feats: Awakened Companion , Nobility, Low , Scribe Scroll, Simple Weapon Proficiency, Wealthy . Spells K

Mallienne Treesong - Halfling CG Ranger

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Known as "Treecat" to her friends, Mallienne Treesong loves to climb and frequently attacks her foes from above. Her village has been attacked multiple times over the years by orcs, causing her quite a bit of understandable anger toward them. She's quite the homebody, and carries an immense amount of gear in her backpack (actually a Bag of Holding). Female Lightfoot Halfling Rgr3: CR 3; Small Humanoid (Halfling); HD 3d8+3(Ranger) ; hp 24; Init +3; Spd 20; AC:16 (Flatfooted:13 Touch:14); Atk +5 base melee, +7 base ranged; +7 (1d4, Shortbow, composite); +5 (1d4+1, Sword, short); +5 (1d3+1, Dagger); RF: +2 Bonus on Saves vs. Fear, +1 attack bonus with thrown weapons; AL CG; SV Fort +5, Ref +7, Will +2; STR 12, DEX 16, CON 12, INT 12, WIS 10, CHA 13. Skills: Climb +14, Concentration +3, Handle Animal +2, Heal +3, Hide +10, Jump -3, Knowledge (Geography) +4, Knowledge (Nature) +4, Listen +4, Move Silently +10, Ride +4, Search +3, Speak Language +1, Spot +4, Survival +2, Swim

Deni Bellamy - Human CG Swashbuckler

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To say that Deni Bellamy is a friendly person is an understatement. Even her enemies (those that have lived) have been quoted as saying that she's one of the nicest people they've ever fought. She lives for romance, daring deeds, rescuing maidens in distress and generally having a good time. Female Human Swashbuckler 3: CR 3; Medium Humanoid; HD 3d8+3(Swashbuckler); hp 26; Init +3; Spd 30; AC:16 (Flatfooted:13 Touch:13); Atk +4 base melee, +6 base ranged; +2/+2 (1d6+1, Rapier; 1d4, Dagger, Long); +6 (1d8, Flintlock, Light); AL CG; SV Fort +4, Ref +6, Will +0; STR 13, DEX 17, CON 13, INT 12, WIS 9, CHA 14. Skills: Climb +2, Gather Information +6, Heal +1, Hide +4, Intimidate +4, Jump +2, Knowledge (Nature) +3, Knowledge (Navigation) +3, Listen +1, Move Silently +4, Profession (Sailor) +3, Sea Legs +6, Search +4, Spot +3, Survival +3, Swim +1, Tumble +3, Use Rope +5. Feats: A Friendly Sort , Armor Proficiency: light, Armor Proficiency: medium, Brave , Endurance, Jack Tar , Off

Geneviève Delacroix - Human NE Sorcerer

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Geneviève Delacroix is a self-absorbed sybarite. She thinks of herself first and foremost, and only rarely of others. While not openly cruel, she does lack empathy for the plight of others. She uses sex as a weapon and will manipulate and use anyone to get what she wants. She has found that enchantment spells help her immensely in this pursuit. Female Human Sor3: CR 3; Medium Humanoid ; HD 3d4+3(Sorcerer) ; hp 14; Init +2; Spd 30; AC:12 (Flatfooted:10 Touch:12); Atk +1 base melee, +3 base ranged; +1 (1d4, Dagger); AL NE; SV Fort +2, Ref +3, Will +4; STR 10, DEX 14, CON 13, INT 13, WIS 12, CHA 15. Skills: Bluff +14, Concentration +4, Gather Information +6, Knowledge (Arcana) +5, Perform (Sexual Techniques) +5, Speak Language +3, Spellcraft +5. Feats: Inheritance , Manipulator , Seductive , Simple Weapon Proficiency. Spells Known (Sor 6/6): 0 -- Daze, Light, Mage Hand, Open/Close, Ray of Frost; 1st -- Charm Person, Hypnotism, Sleep. Possessions: Weapons: Dagger (2 gp). Goods: Coin: g

Florence Segal - Human TN Druid

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Florence Segal is, in a word, feisty. While she may view the world primarily with neutrality, her sylvan friends have started to rub off on her to the point she occasionally acts chaotically. As a servant of The Mother she knows that this is acceptable so she doesn't worry about it. Her owl Ootre watches over her constantly, and alerts her at the first sign of trouble. Female Human Drd3: CR 3; Medium Humanoid; HD 3d8+3 (Druid); hp 23; Init +2; Spd 30; AC:15 (Flatfooted:13 Touch:12); Atk +3 base melee, +4 base ranged; -1 (1d6+1, Sickle, Silvered); +4 (1d4+1, Sling); +3 (1d4+1, Dagger); AL NG; SV Fort +4, Ref +3, Will +6; STR 12, DEX 15, CON 13, INT 12, WIS 16, CHA 15. Skills: Climb +1, Concentration +3, Diplomacy +4, Handle Animal +6, Heal +9, Knowledge (Nature) +8, Listen +5, Profession (Herbalist) +5, Ride +4, Speak Language +1, Spellcraft +4, Spot +5, Survival +13, Swim -1. Feats: Armor Proficiency: light, Armor Proficiency: medium, Faerie Friend , Self-Sufficient, Shield Profic

Horboud Nightriver - Dwarf LG Ranger

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Horboud Nightriver is a ranger that specializes in tunnels and cave networks. Unlike many dwarves, Horboud loves to swim and takes great pleasure in doing so in the rivers and lakes of the Underdark. In combat he uses a pair of warhammers, and frequently enters the fray laughing and hollering like a madman. Male Hill Dwarf Rgr3: CR 3; Medium Humanoid (Dwarf); HD 3d8+9(Ranger); hp 29; Init +3; Spd 20; AC:17 (Flatfooted:14 Touch:13); Atk +5 base melee, +6 base ranged; +6 (1d8, Crossbow, light); +1/+1 (1d8+2, Warhammer; 1d8+1, Warhammer); SQ: +1 Attack vs. Orcs and Goblinoids, +2 Appraise (Stone and Metal Items), +2 Craft (Stone and Metal Items), +2 Saves vs. Poison, +2 Saves vs. Spells and Spell-like Effects, +4 Dodge Bonus to AC vs. Giants, Darkvision (Ex): 60 ft., Stability (Ex), Stonecunning (Ex), Weapon Familiarity (Ex); AL LG; SV Fort +6, Ref +6, Will +2; STR 14, DEX 16, CON 17, INT 11, WIS 13, CHA 12. Skills: Climb +3, Concentration +4, Craft (Armorsmithing) +0, Craft (Blacksmithi